Event, Wormhole Site & PvP Fit Check
Important: the fit must be checked for each site. A result only covers the site you select below. A fit that passes one site can die in another, so check the fit against every site you plan to run. To test whole wormhole classes in one go, tick C1 to C6 under the Correct my fit button.
Current event: Crimson Harvest, 6 Oct – 3 Nov 2026 (Crimson Gauntlet, Tetrimon Base, Crimson Harvest Sanctuary, Criterion of Fitness) · C1–C6 wormhole combat anomalies (Sleepers) · PvP check against the ships that really kill your hull (zKillboard)
How accurate is this?
- Fit stats are calculated from CCP's official static data () with every skill at level V, no implants, boosters, fleet bursts or overheating. The same rules the game uses are applied generically, so any ship, module, rig, charge, drone or subsystem can be pasted.
- Not modelled: Reactive Armor Hardener adaptation (kept at its even base resists), Tech 3 destroyer modes, spool-up on Triglavian weapons (base damage shown), fighters, weapon tracking / missile application and range. DPS is the paper figure.
- NPC stats (damage, damage types, neuts, HP, resists) are the real values for these NPC ships from the same static data. Which ships and how many spawn per room comes from the EVE University wiki's 2023 write-up, the closest documented layout. How many of them shoot you at the same time is the main uncertainty, so it is a slider: 60% is my default guess, 100% is the worst case. Drifter / Rogue Drone / Triglavian rift escalations are not included.
- I am an Alpha pilot button: the fit is calculated with the highest skill levels an Alpha clone can train instead of all skills at V, anything an Alpha cannot use is flagged, and Correct my fit swaps those items for ones an Alpha can use and only suggests modules an Alpha can fit. PvP opponents are still assumed to have all skills at V.
- PvP check needs an internet connection: it asks zKillboard for the recent losses of your hull, finds the hulls that did most of the killing, and gives each one the fit it most typically flies (taken from that hull's own recent losses). Your fit then duels each of them with the same engine. It is paper numbers only: no range, speed, tracking, kiting, overheating, drugs, implants or fleet boosts, and it assumes both ships simply shoot until one dies. Losses only show fits that died, so "typical" means what people fly, not what wins. Most real kills are gangs, which is why the gang size and how long you last against one are shown separately.
- Event sites other than the two original Crimson Harvest ones come from
event-data.js: NPC stats from ESI, wave layouts from the EVE University wiki, using the top of each "0–4" range. Triglavian damage spools up during a fight and that ramp is not modelled, so Criterion of Fitness is harder than shown the longer a wave lasts.
- Wormhole sites (C1–C6) use the Sleepers' real stats from ESI and the wave layouts on the EVE University wiki. Each wave is checked on its own; the hardest one is picked by default and the slider starts at 100%, because a Sleeper wave all shoots you. Spawns the wiki lists as "possible" are counted. Sentry towers are counted only in the first wave, so add margin if you leave them up. Capital escalation waves are not included. Remote repairs between Sleepers slow your clear time and are included in it.